AI-Assisted Development
Building with AI
I use AI tools to architect systems and ship real products faster. Every project below was built or significantly accelerated with AI — from Unity editor tools to full-stack web apps. I bring the domain expertise, system design, and quality bar. AI handles the velocity.
Workflow & Tools
Claude
Full-stack development — architecture, implementation, and iteration via CLI
ChatGPT Codex
Rapid prototyping and code generation for standalone tools and asset pipelines
GitHub Copilot
Inline completions and boilerplate acceleration across all projects
AI-Built Projects
Audio Mood Board
Browser-based infinite canvas for planning audio. Lay out clips, embed YouTube and Spotify, tag by mood, and collaborate — all in your browser.
Pulse — Project Health Dashboard
Unity editor tool that grades your project A–F, finds broken references, bloated assets, duplicates, and unused files — then lets you fix everything in one click.
This Portfolio Site
The site you're looking at. Next.js portfolio with Framer Motion animations, responsive design, and project detail pages — built entirely with Claude.
Megadashboard
Personal project management system built on Obsidian to track 7 concurrent projects. Manages tasks, sprints, goals, and cross-project dependencies with automated status rollups.
Heatmapper
3D heatmap visualization tool built for two platforms — an Electron desktop app and a Unity editor tool. Surfaces player friction points, mechanic usage breakdowns, and play style analysis from telemetry data to drive level design decisions.
Multiplayer VR Map Editor Tool
In-engine collaborative map editor for VR. Multiple designers can place, move, and configure level objects in real time inside a shared VR session. AI-crafted scripts automated UI and prefab generation to speed up the implementation workflow.
Unity Tooling Market Research
Used Claude to conduct competitive market research for Unity editor tools — analyzing existing products, feature gaps, pricing models, and positioning opportunities.
Blender-to-Unity Auto-Importer
Automated asset pipeline for Corrupted Media. Artists tag Blender objects with custom properties — prefab links, surface types, colliders, layers — and on FBX import, Unity auto-bakes processed prefabs with everything resolved. Reimports merge changes while preserving manual edits. Artists could test the game with their art without touching the Unity editor.
Unannounced VR Title
Multiplayer VR project currently in development. AI-accelerated across gameplay systems, networking, and tooling. More details coming soon.