XR Developer — Atlanta, GA
BEN
SNOWDEN
01 — About

Building immersive XR
experiences since 2015
Collaborative and team-oriented developer with deep experience in VR/AR training systems, competitive multiplayer games, and real-time 3D applications. From law enforcement training sims to shipped Quest titles, I build things people step inside.
Currently the CTO & Co-Founder of Corrupted Media, where we ship competitive VR experiences on Quest. Previously built XR training products at Transfr and InVeris Training.
Education
BS Computer Game Design & Development
Kennesaw State University — Double Minor SE + CS
02 — Experience
Where I've Worked
Sr. Unity Engineer, XR Applications
Transfr
- ▶Engineering lead for Mission Control VR — real-time classroom monitoring via MQTT
- ▶Built core infrastructure for a new XR mobile learning platform
- ▶Overhauled content catalog UI and Asset Bundle loading for 50+ simulations
- ▶Custom editor tooling, xAPI analytics, ADA compliance, and full stack features (FastAPI + Unity)
CTO & Co-Founder
Corrupted Media Productions
- ▶Co-founded studio; shipped Vertical Shift and Grenade Junky on Meta Quest and Steam
- ▶Built multiplayer infrastructure with Photon PUN/Fusion, PlayFab matchmaking, and region-based dedicated servers
- ▶DevOps pipelines, custom Unity Package distribution, Blender-to-Unity auto-importer
- ▶Social systems, telemetry (PlayFab → Azure Functions → CosmosDB), esports broadcasting, and game trailers
AR VR Developer
InVeris Training
- ▶Network-enabled AR/VR training features using Mirror across Magic Leap and VR platforms
- ▶Custom NPC tools, trainee analysis systems, and OptiTrack weapon integration
- ▶Refactored large codebases and authored technical design documentation
Unity AR Dev
Digital Yalo (Contract)
- ▶AR app for previewing window blinds with furniture placement, analytics, and dynamic UI
IT Intern
Chugach Government Solutions
- ▶Network security and work-from-home infrastructure during COVID-19
Virtual Reality Developer
Delta Sigma Company
- ▶VR showcase room for viewing CAD models at scale before construction
Innovation Intern / Game Developer
Southern Company
- ▶Led development of PowerPlay™ safety training game — async loading, player controllers, and mini-game tooling
03 — Recommendations
What People Say
Ben played an important role in advancing our VR applications at Transfr. He combines strong hands-on technical expertise with a real sense of ownership, ensuring immersive experiences are not only innovative but also performant and reliable. Beyond his technical skills, Ben is open, approachable, and genuinely helpful. He shares knowledge freely, supports teammates when challenges arise, and contributes to a positive, collaborative team environment. He tackles complex XR problems with focus and persistence, and he’s someone you can rely on when delivery truly matters. I’m confident Ben will bring both technical strength and great team energy wherever he goes next.
Pavlo Sizykov
Senior Software Engineer | Unity | Python/FastAPI | XR
Worked together at Transfr
I was privileged to have Ben on my team for about a year and I cannot recommend him highly enough. Ben is a strong and clever problem solver who is hungry for challenge, whether it’s within or outside of his wheelhouse. And his can-do, positive attitude is always welcome, allowing him to work seamlessly and collaborate easily with any member of any team. I would look forward to another chance to work with Ben in the future!
Mike Belotti
Engineering Manager at Transfr, Inc.
Managed Ben directly
Ben is a very talented multidisciplinary engineer. There are no challenges he shies away from, and he is always looking to learn new skills and push his capabilities further. Whether it’s jumping from Front End to Back End, Unity to Unreal, or C# to Python, he will always rise to the occasion and deliver quality results. He is a pleasure to work with and an asset to any team.
Sean Feeser
Unity XR Developer
Worked together at Transfr
04 — Portfolio
Selected Work
05 — Skills
Technical Stack
Core
- Unity 3D11yr+
- C#11yr+
- VR/AR8yr+
- Unity XR8yr+
- Photon6yr+
- Azure PlayFab5yr+
- Unreal Engine2yr+
Development
- Git7yr+
- Optimization & Profiling7yr+
- Post Processing / Lighting7yr+
- Final IK & Ragdolls5yr+
- Mirror3.5yr+
- AR Foundation2yr+
- Azure Functions / CosmosDB2yr+
- FastAPI / PostgreSQL2yr+
- JavaScript / Python2yr+
- MQTT2yr+
- OpenXR2yr+
- Sentry2yr+
- xAPI2yr+
Hardware
- HTC Vive6yr+
- Meta Quest 1–36yr+
- Oculus Rift6yr+
- Valve Index6yr+
- Magic Leap3.5yr+
- Pico 42yr+
Design
- Level Design8yr+
- eSports FPS Analysis6yr+
- Competitive FPS Map Design5yr+
Management & Tools
- Agile Project Management6yr+
- Jira5yr+
Media & Production
- Adobe After Effects5yr+
- Adobe Media Encoder5yr+
- Adobe Photoshop5yr+
- Adobe Premiere Pro5yr+
- Audacity5yr+
- CapCut5yr+
- FL Studio5yr+
AI-Assisted Dev
- Claude / Claude Code2yr+
- Codex2yr+
- Copilot2yr+
- Cursor2yr+
- Gemini2yr+
- Midjourney2yr+
© 2026 Ben Snowden
Built with Next.js + GSAP + Framer Motion






















